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Aground (Original Game Soundtrack) [Deluxe Edition]

by Chase Bethea

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Desert Biome 04:36
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Technically 04:20
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Intro Scene 00:29
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Manic Mayhem 04:08
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Nightly 04:16
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Remains 02:43
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No Sky Limit 01:05

about

The soundtrack from Aground pushes the status quo of what a typical video game soundtrack in the Western part of the world is perceived as. Aground is certainly inimitable and in great measure to be combined with complete originality and euphony. Many of the pieces bring excitement, nostalgia and joy to the players/listeners. Each track is carefully crafted to compliment hours of game-play never to become monotonous. It conflates funky rhythms with psychedelic synths in juxtaposition of idiosyncratic time signatures that have never been used in the history of video game music ever before.

This deluxe edition of the soundtrack (the original of which was released in 2019) includes 7 additional tracks never heard before, 2 tracks originally from the game Deity Quest, and 3 pieces of sheet music transcribed and arranged for solo piano by David Peacock: "Ancient Aquatic Energy," "Brave Crusader," and "Nightly."



Also available on: materia.to/agrounddexBC
UPC 00811576033916
MCOL-0328

credits

released November 20, 2020

"Aground (Original Game Soundtrack) [Deluxe Edition]" was made possible by the following individuals:

Chase Bethea: Composer
Isa Alcántara: Album Artwork
Kyle Johnson: Mastering Engineer (Moontech Studios)


© 2020 Materia Collective / Materia Music Inc. under exclusive license from Chase Bethea
℗ 2019 Materia Collective / Materia Music Inc. under exclusive license from Chase Bethea

For complete credits and information about this release, please visit Materia Collective: www.materiacollective.com/music/aground-original-game-soundtrack-deluxe-edition?

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all rights reserved

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about

Chase Bethea Los Angeles, California

Chase Bethea is a Composer/ Technical Music Designer dedicated to creating and producing the best audio for games and media. My extreme passion for video games allows me to craft delicious aural candy and fulfill the developer/player's listening experience. ... more

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