I Can't Escape : Darkness

by Chase Bethea

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about

For those that wandered into the deep void of I Can't Escape and enjoyed the offset of moments it gave you, can now enjoy being engrossed in the sequel, I Can't Escape: Darkness. I Can’t Escape: Darkness, developed by Fancy Fish Games, is an immersive atmospheric horror adventure game that invites the player to explore an unknown paradox full of conspiracies and danger.

My challenges for this album was not only to write better music than I did two years ago but to constantly fuel the inspiration I needed to make the immersion effective . New things that differ from the first album are voice manipulation techniques, live instruments, singing, binaural mixing procedures, and non-linear music.

So many ideas went into making this soundtrack that instead of describing it more, I challenge you to play the game, try to escape and get lost in the darkness.

Disclaimer: This album may not stand alone on it's own entirely but if you enjoy ambient music and abnormal atmospheric soundscapes, as well as a few nuggets rhythmic nuggets, then this is for you.

For more info on the game check out www.icantescape.com and purchase it on Steam.

Thank you Fancy Fish Games for the opportunity to collaborate on this game.


Thank you Kole Hicks, Brandon Reader, Alex, May, Kyle Johnson, Michael Shapiro, Bryan Mosely and James Brunner for the paramount feedback and inspiration given to me this past year during the creation of the project.

Thank you Ken Jacobsen for being my mentor and helping me master the album.

Thank you Michael Muranaka for making something from nothing. (Album cover)

credits

released September 17, 2015

Composed, Arranged & Mixed by Chase Bethea
www.chasebethea.com

Mastered by Ken Jacobsen
www.kenjacobsen.com

Album Art by Michael Muranaka
www.muraknockout.com

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about

Chase Bethea Los Angeles, California

I am a Composer/Sound Designer dedicated to creating and producing the best audio for games and media. My extreme passion for video games allows me to craft delicious aural candy and fulfill the developer/gamer's listening experience.

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